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PHD position on gamed based learning: assessment and instructional interventions in the data2game project

The departments of Instructional Technology and Research methodology, Measurement and Data-analysis of the University of Twente are looking for a PhD candidate to join the new project Data2Game, funded by The Netherlands Organization for Scientific Research (NWO). The Data2Game project investigates how, and to what extent, the efficacy of computerised training games can be enhanced by tailoring the training scenarios to the individual player. The research is aimed at achieving three concrete research innovations, corresponding to three subprojects: (1) techniques for the automated generation of in-game narratives that are tailored to the individual player, (2) techniques for the automated modelling of players' cognitive and affective states, based on in-game data and exhibited social signals, and (3) validated studies on the relation of the player behaviour and game properties to learning performance. The research outcomes will be implemented and validated in a training game for the regional fire department (Brandweer Twente) that will be developed in close collaboration with the company Thales/T-Xchange.


Functieomschrijving
The Data2Game project is carried out in collaboration between the University of Twente, Tilburg University, Thales/T-Xchange and Brandweer (Fire brigade) Twente.

The current PhD vacancy concerns subproject 3 Game based learning: assessment and instructional interventions. Within this subproject, the PhD candidate will be working on the automatic assessment of decision making skills, knowledge level, and emotional state of the game player and on designing and evaluating the effects of instructional interventions (scenario adaptations, adapting the level of difficulty, presenting additional information etc.) that are triggered by the automatic assessment of the player.

The PhD candidate is expected to work in an interdisciplinary team with two other PhD candidates, who will be working on subprojects 1 (adaptive text generation) and 2 (player modelling). Vacancies for the two other PhD positions can be found on the vacancies websites of Tilburg University (subproject 2) and the University of Twente (subproject 1).

In addition, the PhD candidate will be collaborating closely with the project team from Thales/T-Xchange. This will involve monthly meetings on location at Thales.

Uw profiel
For the position, we seek a candidate with a background in a relevant discipline, such as educational science or (cognitive) psychology.

The PhD candidate has a (Research) Master’s degree in one of these areas, a strong interest in doing research, excellent professional communication and team working skills, and a good command of Dutch and English. Furthermore, it is considered to be an advantage when the candidate has good programming skills.

Information and application:
For more information on the position, please contact prof. dr. Ton de Jong (Dit e-mailadres wordt beveiligd tegen spambots. JavaScript dient ingeschakeld te zijn om het te bekijken.) or prof dr. Bernard Veldkamp (Dit e-mailadres wordt beveiligd tegen spambots. JavaScript dient ingeschakeld te zijn om het te bekijken.). The full project proposal is available upon request.
To apply, upload the following information via the application link below:

- Motivation letter;
- Curriculum Vitae;
- Copy of the university grade list;
- Contact information of two academic references.

Applications should be sent before the application deadline of June 9, 2017. Interviews are expected to be held in June. Starting date of the position is as soon as possible, preferably by 1 September, 2017.

Ons aanbod
You will have a full-time (38 hours a week) contract spanning a period of 4 years. The monthly salary ranges from € 2.191,00 (1st year) to € 2.801,00 (4th year), plus holiday allowance (8%) and end-of-year bonus (8.3%). PhD candidates have a full status as an employee at the University of Twente, including pension and health care benefits. Terms of employment are in accordance with the Dutch Collective Labor Agreement for Universities (CAO).

The University of Twente offers excellent working conditions in a stimulating scientific environment; professional and personal development programs; a green and lively campus, with many sports facilities and other activities.

De organisatie
The University of Twente. We stand for science and technology, high tech, human touch, education and research that matter. New technology which drives change, innovation and progress in society. The University of Twente is the only campus university in the Netherlands; divided over five faculties we provide more than fifty educational programs. The University of Twente has a strong focus on personal development and talented researchers are given scope for carrying out pioneering research. The Faculty of Behavioural, Management and Social Sciences strives to hold a leading position in their fields in relation to the science and technology research programs of the University of Twente. In all these fields, the faculty provides bachelor, master and professional development programs.
Faculty of Behavioural, Management and Social sciences
The Faculty of Behavioural, Management and Social sciences (BMS) strives to play a pivotal role in understanding, co-engineering and evaluating innovation in society. Innovation is driven by advances in technology. Through 'social engineering' these technological advances are embedded in society befitting human needs and behaviour, within proper public and private management and business structures. For this the faculty of BMS upholds high quality disciplinary knowledge in psychology, business administration, public administration, communication science, philosophy, educational science and health sciences. All with a focus on the challenges in society. Research is strongly connected to our Institutes on Governance (IGS), ICT (CTIT), Health (MIRA) and Nanotechnology (MESA+).

Please apply here for the PhD position on Game based learning: assessment and instructional interventions in the Data2Game project. 

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